

Each of the units come from various houses ripped straight from HOMM: Necropolis, Castle, Fortress, Dungeon, Stronghold, and so on. You have a range of defensive, offensive and utility spells, with maximum mana determined by the individual stats of your hero.

Unit stacks have different speeds, with the first turn going to whoever has the fastest unit (and the attacker getting first dibs if there’s a tie). The actual combat plays well enough to the classic HOMM formula, and it at least retains the turn-based combat. The battlefield looks like a 4:3 image has been squished and stretched to fit into a phone’s aspect ratio. What you actually get when you fire up the game is this: Someone on staff is clearly a fan of the old Heroes franchise however, because the way the game is advertised it looks like a straight up replacement for HOMM3:

It’s made by TINYSOFT, a developer whose history has been primarily creating roulette and slot machine games for mobile. Instead, what I found was a shameless rip-off of the ’90s classic, where classic strategy and management was replaced with mindless pay-to-win drivel. “Is that Heroes of Might and Magic,” I thought, seeing the lion from the classic Heroes of Might and Magic 2 box art. Browsing the Play Store the other day, an icon leapt off the screen.
